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year 15, Issue 8 (2nd Autumn 2026 2026)                   Rooyesh 2026, 15(8): 77-86 | Back to browse issues page

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Ebrahimi S, Tavakoli Targhi E, Ghorbani Z. (2026). The Effectiveness of Group Cognitive Behavioral Therapy on Social Avoidance and Impulsivity in Adolescent Boys with Internet Gaming Disorder. , Rooyesh. 15(8), 77-86.
URL: http://frooyesh.ir/article-1-7286-en.html
1- Assistant professor, Faculty member of Organization for Educational Research and Planning (OERP), Tehran, Iran. sa_ebrahimi@sbu.ac.ir , sa_ebrahimi@sbu.ac.ir
2- Assistant professor, Organization for Educational Research and Planning OERP, Research Institute for Education, Special Education Department, Tehran, Iran.
3- MA in General Psychology, Department of Psychology, Islamic Azad University, Central Tehran Branch, Tehran, Iran.
Abstract:   (85 Views)
The present study aimed to determine the effectiveness of Group Cognitive Behavioral Therapy (GCBT) on social avoidance and impulsivity in adolescent boys with Internet Gaming Disorder (IGD). This research method was a quasi-experimental design with a pre-test-post-test and a control group with 6-weeks follow-up period. The study population consisted of boy students with internet gaming disorder in middle school & District 14 of Tehran’s Department of Education during the 2024 academic year, from whom, 40 students were purposively selected using the Internet Gaming Disorder Scale (IGDS; Pontes & Griffiths, 2015) and randomly assigned to the experimental (n = 20) and control (n = 20) groups. The study instruments included the Social Avoidance and Distress Scale (SADS; Watson & Friend, 1969), the Barratt Impulsiveness Scale (BIS; Patton et al., 1995) and CBT protocol (Wildermuth, 2008). Data analysis was performed using repeated measures analysis of variance. The Findings showed that there was a significant difference between the pre-test and post-test of social avoidance and impulsivity in the experimental group (P<0.05), and there was also no significant difference between the post-test and follow-up mean in the experimental group, and the results were maintained in the follow-up period (P<0.05). Overall, it can be concluded that GCBT is an effective intervention in reducing social avoidance and impulsivity in boy adolescents with internet gaming disorder.
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Type of Article: Research | Subject: General Psychology
Received: 2026/07/26 | Accepted: 2026/09/1 | ePublished: 2026/11/1

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